A remote creative team taking on the work in-house teams do not have the hours for: production-ready 3D models for game engines, film pipelines, AR/VR platforms and product visualisation; cinematic visual effects; and Gaussian splatting capture that turns real objects and spaces into 3D you can view in a browser.
Engaged per project rather than on a lock-in contract. The same studio builds and runs the Alchemesh AR platform, so a model made here arrives ready for the AR experience it is going into.